{$CLEO .cs}
{$use cleo+}
0000:

model.Load(#COPCARSF) 
model.Load(#COLT45) 
model.Load(#CHROMEGUN) 
model.Load(#AK47) 
model.Load(#MP5LNG) 
model.Load(#TEC9) 
model.Load(#DESERT_EAGLE) 
model.Load(#SFPD1) 
model.Load(#FAM1) 
model.Load(#FAM2) 
model.Load(#FAM3) 
038B: load_requested_models



while $onmission >= 1   
wait 0      
    if  00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere -2209.3853 8.2496 35.3203 radius 100.0 100.0 100.0
    then
        if not is_actor_defined 0@
        then
            if not marker_enabled 31@
            then
               31@ = marker.CreateIconWithoutSphere(19,  1743.908, -2055.7104, 13.5781)
            end
             0@ = actor.Create( 8 , #FAM3 ,  )     
             actor.Angle( 0@  ) =  
             1@ = actor.Create( 8 , #FAM3 ,  )     
             actor.Angle( 1@  ) =  
             2@ = actor.Create( 8 , #FAM3 ,  )     
             actor.Angle( 2@  ) =  
             3@ = actor.Create( 8 , #FAM3 ,  )     
             actor.Angle( 3@  ) =  
             4@ = actor.Create( 8 , #FAM3 ,  )     
             actor.Angle( 4@  ) =  
             5@ = actor.Create( 8 , #FAM3 ,  )     
             actor.Angle( 5@  ) =  
             6@ = actor.Create( 8 , #FAM3 ,  )     
             actor.Angle( 6@  ) =  
             7@ = actor.Create( 8 , #FAM3 ,  )     
             actor.Angle( 7@  ) =  
             8@ = actor.Create( 8 , #FAM3 ,  )     
             actor.Angle( 8@  ) =  
             
             
             actor.Health( 0@ ) = 500
             0446: set_actor 0@ dismemberment_possible 0  
             marker.CreateAboveActor(2@, 0@ )
             07E0: set_marker 2@ type_to 1
             018B: set_marker 2@ radar_mode 2

             wait 100   
        end 
    else
        
        if is_actor_defined  0@
        then
            actor.DestroyInstantly( 0@ )
        end 
            if  marker_enabled 31@
            then
                marker.Disable(31@ )
            end         
        wait 100
    end 
    
    
end 
//Cleanup 
if is_actor_defined  0@
then
    actor.DestroyInstantly( 0@ )
end  
if  marker_enabled 31@
then
marker.Disable(31@ )
end             
model.destroy(#WMYMECH) 
terminate_this_custom_script